Elden Gunz (GTMK 2024)
Controls
WASD or Arrow Keys - Move πΆββοΈ
Mouse Left Click - Shoot π₯
Mouse Right Click - Aim π―
Space - Jump π¦
Left Shift - Run πββοΈ
E - Interact β
F - Fuse Weapons π€π€
P - Pause βΈοΈ
Instructions
As the game is procedurally generated, your goal is to go as far as possible. Rooms are filled with enemies, obstacles, and bosses. When you clear a room (you've defeated all enemies/bosses) teleporters appear to change room (white teleporter for the next room and black for the previous one). In some rooms, you can have friends to assist in your fight.
You can light fires to save your progression and level up. Every time you sit at a fire, all enemies will respawn (except for bosses). When you die, you go back to the last fire you've used, and your XP is dropped at the place where you died. If you die again without collecting your lost XP, it's lost forever.
When presented with a new weapon, you can either take it and leave your current weapon on the ground or fuse both weapons together to have a stronger one as a result. Be careful tho as fusion also increases the endurance cost per shoot.
Credits
Game Design - AHOUANGBEVI CYRILLE
Programming - AZAR Majed
Status | Released |
Platforms | HTML5 |
Authors | AZAR Majed, Soul-Knight |
Genre | Shooter, Action, Adventure |
Made with | Unity |
Tags | 3D, First-Person, Game Maker's Toolkit Jam, Retro, Singleplayer, Souls-like, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
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